Tag Archives: plotting

Writing Tip Wednesday: “Plotting, part 1”

MAKE PLOTTING EASIER WITH THE PLOTCLOCK – PART 1

By JOYCE SWENEY

WHAT IT IS

Clock and time

Plotting takes time.

First and foremost, the patented Plotclock is all made up and not real. It’s just a template, a suggested map that tends to work for most
novels that are not tragedies. It’s based on my lifetime of research as a bad plotter into the secrets of good plotters such as scriptwriters,
intensified by my time partnered with Jamie Morris, another wonderful writing coach. Jamie and I took long walks together, argued about various books over the telephone and eventually co-created the Plotclock of today…which I have to say works darned well.

But you can certainly plot a novel *without* this tool, have high points where the clock suggests low points, follow another map, etc., and you’ll
be fine. It’s just a great map for writers like me who get very lost when trying to plot a novel.

WHY IT WORKS:
I believe there’s a basic ‘story’ hardwired into all our brains. We can’t articulate it, but we know it when we see it and we respond emotionally to it. It is the story of the character we love, overcoming all odds to do the thing they must do and somehow gaining something in the end. The highs and lows
of this are surprisingly similar and predictable, hence the effectiveness of The Clock.

HOW TO USE IT:
The story should begin in the main character’s ordinary world. But the early scene/scenes in this world should suggest to the reader something is lacking. I don’t like ‘What does the main character want?’ Who cares what they want?

A better question is, ‘What needs to happen to a person like this?’ So a shy person should be propelled, lured or trapped into a story where they will have to speak up. The ordinary world should make the reader say…I like this person but I wish they would ______. And then comes …..

The Inciting Event – the thing that makes that wish come true. This new thing crosses the main character’s path and invites them into the Special World of the story. In some novels it happens pretty quickly; in others, much closer to the Binding Point. In memoir, for reasons I haven’t figured out, the inciting event tends to come first, with the Ordinary World shown in flashback. But in fiction, it seems to be better the other way.

The Binding Point – comes about a quarter into the story and begins Act 2. Since the Inciting Event, the main character has probably been resisting or avoiding the Special World (because who wants to get involved in something that might change you?), but at the binding point they agree, are lured, tricked or shanghaied into the Special World. Dorothy in Oz is an easy binding point to understand. She can’t go back the way she came, so she now has to follow the Yellow Brick Road all the way through a story to get home.

Next time: From Low Point to Denouement

—-

Joyce Sweeney is the author of 14 novels for young adults and one book of poetry. A writing teacher and mentor to aspiring authors, she runs writer’s workshops, critiques manuscripts, and conducts classes and seminars throughout the state of Florida. This article is just one of the ten lessons included in her Fiction Writing Essentials which starts in July and is taking registrations now at: www.sweeneywritingcoach.com.

[Editor’s note: This entry comes courtesy of Bruce Hale. Bruce has written and illustrated over 25 books for kids. His Underwhere series includes Prince of Underwhere and Pirates of Underwhere. His Chet Gecko Mysteries series includes: The Chameleon Wore Chartreuse, The Big Nap, The Malted Falcon, Hiss Me Deadly, and others. More at http://www.brucehale.com/]

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Writing tip Wednesday: “Frankly, my plot doesn’t give a….”

WHY DOESN’T MY PLOT WORK?

by BRUCE HALE and MICHAEL STEARNS

http://www.brucehalewritingtips.com/

Getting perspective on your own writing is tougher than two-year-old Halloween caramels. You squint at the story, mull it over, and suspect something isn’t working, but it’s hard to say what, exactly.

At a recent conference, my friend and former editor, Michael Stearns, offered up one of the best cures I’ve seen for this problem. His series of diagnostic questions can help you turn your plot from wimpy to wicked-strong.

Reprinted with his permission, here’s an excerpt from Michael’s list of questions, together with my explanations.

1. Do you have something pulling the character forward?
Every character needs a powerful goal or desire. Make sure it’s compelling enough to believably motivate them.


2. Do you have something pushing the character from behind?

Add a meddlesome mom, a pursuing villain, an obnoxious rival — someone who applies pressure.

3. Have you remembered clocks?
This refers to a deadline that must be met, or else. Think of Marty McFly in Back to the Future, who must drive his time machine
past the clock tower at the right moment, or remain stuck in the past.

4. Have you made the character lie — to others and to us?
Everybody lies. And whether it’s a big lie or a little one, the truth wants to come out. This energy helps invigorate your plot.

5. Do you know your character’s motives inside and out?
Often, plots bog down when you lose sight of why your hero wants to do something. Unmotivated action rings false.

6. Does all the above apply to even minor characters?
The villain, the best friend, even the bit players have a reason for doing what they do. And when you get clear on that reason, their actions will be make more sense.

7. Have you buried the ends of chapters?
Don’t immediately resolve the issue or question that gets raised near the chapter’s end. Resolve it in the next chapter — or better yet, the chapter after that. Your readers will curse you while they keep on reading.

8. Have you been as mean as possible to your characters?
We’re talking about Job mean, Sophie’s Choice mean, evil-punk-the-reader-will-hate-you-forever mean. Don’t just give your hero grief, give her the worst day imaginable.

9. Do you always go for the extreme?
What keeps readers reading is high-stakes action. In the words of Spinal Tap, dial it up to 11. The higher the stakes, the better the book.

Michael Stearns is an agent and partner of Upstart Crow Literary Agency. You can visit his website at: http://clicks.aweber.com/y/ct/?l=O8uEK&m=IsxyiV6D9FLsQz&b=7cPIzxf9UuUk28zsEYoWSw

___________

Bruce Hale

Bruce Hale

About Bruce…
Bruce Hale began his career as a writer while living in Tokyo, and continued it when he moved to Hawaii in 1983. Before entering the world of children’s books, he worked as a magazine editor, surveyor, corporate lackey, gardener, actor, and deejay.

Bruce has written and illustrated over 25 books for kids. His Underwhere series includes Prince of Underwhere and Pirates of Underwhere. His Chet Gecko Mysteries series includes: The Chameleon Wore Chartreuse, The Big Nap, The Malted Falcon, Hiss Me Deadly, and others. More at http://www.brucehale.com/

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Writing Tip: Plotting backwards

[Editor’s note: the essay below is taken from an e-mail newsletter sent out by the writer Bruce Hale. you can find his web site at: http://www.brucehalewritingtips.com/. You can also sign up for his e-newsletter at that site. Each electronic newsletter comes with other information, including a writing joke.]

WHY BACKWARDS IS BEST WHEN PLOTTING A MYSTERY

By BRUCE HALE

When I wrote my first mystery, I hadn’t a clue. I tried writing it straight through, plotting as I went, and ended up falling flat on my face. Why? I hadn’t yet learned that backwards is best.

You see, contrary to the way most fiction is mapped out, mysteries are backwards creatures. They’re easiest to write when plotted backwards from the ending, rather than forward from the beginning. Mysteries, by their nature, are a complex tangle, and if you’re not careful, you’ll get stuck in it.

As I learned the hard way, if you write from the beginning, you’ll be left flatfooted with your detective, trying to figure out how to solve the mystery.

Better to go the easy way: work from the solution. Start from the ultimate revelation of whodunit and work your way backwards to mystery writing success. Here’s how:

– DECIDE WHODUNIT, WHY, AND HOW
First, pick the crime to be solved and the culprit. Suss out why they committed the crime – and the less obvious the reason, the better. Your villain (or clues from him) should be part of the story from fairly early on, but his motives and actions must remain hidden until the twist reveals them. Hide your villain in plain
sight – heck, you could even go so far as to make them a seeming ally of your hero.

– PLAN YOUR TWIST
This is the dramatic reveal, the “It’s not Snape, it’s Quirrell!” moment. (Sorry if I spoiled Harry Potter I for you.) The twist should occur at the least convenient moment, preferably when the hero is most vulnerable. Usually the twist occurs at or just before the climax.

To make the twist work, you need to come up with at least one or two plausible culprits, then show why they didn’t commit the crime.

– LAY OUT YOUR RED HERRINGS
These are the likely culprits, the leads your detective follows that turn out to be dead ends. Be sure the herrings are motivated as well, and if you can disguise their motivations or make them ambiguous, so much the better. Anything to make them *more* plausible, and your true villain *less* plausible.

– SCATTER YOUR CLUES
What tips your hero off to the fact that the villain is guilty? A latticework of little clues (usually connected much too late). You must always play fair with the reader, so be sure the clues are there, even if the detective and her trusty assistant initially dismiss them.

The key with clues is to use misdirection — have them seem insignificant, or be misinterpreted. You can’t make it too easy for the detective, or the reader!

– START WITH A BANG
And last, but not least, come up with a grabber of an opening that plunges us right into the heart of the mystery. Ideally, it should contain some small clue that points us toward the true culprit.

With all that in place, now you’re ready to write your first words. Happy mystery writing, and may the spirit of Chandler and Hammett be with you!

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